
A tiny studio making colourful, low-stress games you can lose an evening to. No crunch, just vibes.
Short sessions that respect your evening.
Every game ships a demo before it asks for a cent.
Every score up on Bandcamp, name your price.
Devlogs every Friday, no exceptions.
Little worlds, made with care.



Everything on this page is what ships. No roadmap, no season pass, no later.
Twelve to fifteen hours, plus a post-game that is genuinely optional.
PC, Mac, Linux, and Switch, all on the same day, with cross save across them.
Twenty dollars, once. No microtransactions, and we will not be adding any.
The whole game runs with no connection, and no account is required to play it.
Full remapping, colourblind palettes, and a mode with no fail state at all.
The level editor we built it in ships with the game, free, on day one.




We make the games we want to come home to. Warm, weird, and never in a hurry, funded by the players who love them.

We ship when it is ready and rest when it is not. Turns out you can make good games and sleep too.

“The comfort food of video games. I adore it.”
No publisher, nothing outsourced, and everyone here shipped this thing.
Designed the levels and wrote most of the dialogue, then rewrote all of it.
Built the renderer that makes 32 by 32 sprites look the way they do.
Every sprite, every tile, and every frame of the animation.
Composed the score on hardware older than most of the team.
PC and Mac now, Switch for the next one.
Always, on the store page before you buy.
On Bandcamp, name your price, all of it to the composer.
Devlogs land every Friday, join the list.